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PULSE // ZERO
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Devlog
PULSE//ZERO v0.3.0: Clear Signal Now Available
July 10, 2026
by
Northforge Interactive
#update, #v0.3.0, #beta
PULSE//ZERO v0.3.0 is now available. This update is about making the game calmer to read, fairer to fight, and more rewarding to return to - without compromising its offline-first design. The headline...
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Offline First, Online Optional
July 06, 2026
by
Northforge Interactive
1
#pulse//zero, #dev, #online, #offline
PULSE//ZERO is an arcade game first. That sounds obvious, but it matters. It shapes how we build everything around the game: leaderboards, online features, player identity, community tools, even how w...
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BETA Now Available!
July 04, 2026
by
Northforge Interactive
1
I’ve been building PULSE//ZERO in public — a solo-built neon twin-stick bullet-hell where the arena fights back and the enemies never stop coming. It’s now playable as a public beta on itch.io...
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PULSE//ZERO v0.2.1 — Release Notes
July 04, 2026
by
Northforge Interactive
#patch
Changes Bump version to 0.2.1 Fix bloom readability: crisp menus, glowier grid Add Run Director: central pacing authority...
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v0.2.0 - Neon Update
July 03, 2026
by
Northforge Interactive
#update
PULSE//ZERO — v0.2.0 “Neon Update” The arena has never looked this alive. This update is a big visual overhaul plus a wave of new content, readability work and fixes. ✨ Neon glow overhaul Bran...
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